Loved Demon’s Souls? Try Monster Hunter! (Part 3)

Part 3: Environments and Music

The environments you’ll traverse enhance the experience of the hunt. The characteristics of every different region and climate is shown with much detail, affecting the creatures and plants that exist in the areas, as well as the condition of the hunter. Hunters will have a melt down in the desert or volcanic heat, shiver in the cold mountains and caves, all of which can thankfully be temporarily remedied by occasionally drinking specific potions.

Jungle

The surroundings around you become a hazard and a nuisance to hunters while giving an advantage to the monsters. Some monsters will swim in the water to avoid attacks, others manage to swim in sand or lava. Some monsters prefer to fight in caves, making it hard to maneuver and dodge their attacks. Volcanic areas will have areas with lava flowing through the map, impeding the hunter’s movements while monsters in the region can freely move about. And swamp waters emit poison at night, making hunters avoid contact while monsters aren’t affected by it.

Sounds in Monster Hunter Freedom Unite mostly focus on natural ambience in the environment. But the moment a battle between the you and a monster starts, an epic orchestral score unleashes itself. The music properly conveys the mood of the situation, actually it would be more correct to say that it conveys the monster itself.

The music attacks your senses, overwhelming and instilling fear into your heart, and yet managing to give you a rush to push forward. The properly frantic and epic soundtrack of Monster Hunter adds to the character of the game and leaves a lasting impression on your experience.

There are different battle themes depending on the region or specific monster to keep the music fresh and strong even after countless hours of play.

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Go to Part 4: Problems and Tri

Return to Part 2: Loot and Monsters

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